![]() ![]() Control mechanism is also provided in the DWK model so that students can maneuver the characters in DWK. Seven aspects of WK are combined to represent situation, behaviour, numbers, and mathematical operations which enable learning activities to take place. The DWK model aims at helping primary school students learn Mathematics in a more engaging way by using the Rapid Application Development. Subsequently, we formulate strategies for modeling a Digital Wayang Kulit (DWK) application given a persona name of e-Wa圜OOL, in order to overcome challenges in L&T, specifically in DeL. We address the challenges that hamper the success of the Wayang Kulit technique for Deep-Learning (DeL) in Mathematics. This approach is the state of art and practice in terms of learning paradigm. by utilising the shadow play (Wayang Kulit - WK) technique. As such, this paper proposes an alternative approach in learning Mathematics, i.e. Similar studies also showed that by using the current L&T approaches, students' score on motivation was low. Previous studies proved that many students face difficulties in learning Mathematics which resulted in higher rate of failure. Experiments have been carried out to vindicate the veracity of the framework, and the results show that realistic and plausible visual of wayang kulit Kelantan can be emulated by using the proposed framework. This paper presents a methodology framework of using Computer Generated Imagery (CGI) to emulate the visual of wayang kulit Kelantan. On the other hand, there are also researchers who attested that there is a dire need for Malaysians to promote this art form by using modern technology. To overcome this problem, on one hand, some researchers suggested to digitise wayang kulit Kelantan as a mean of preservation. Therefore it is clear that with the current situation in Malaysia and the level of official support, wayang kulit Kelantan is unlikely to last long. ![]() At the moment of this writing, the existing efforts made to preserve this traditional cultural heritage are apparently insufficient. Wayang kulit Kelantan, a preeminent shadow play in Malaysia is currently threatened with imminent extinction. In the results, we get accuracy above 90% for hand gesture recognition testing both median1 and median2. The last step is gesture recognition using template matching method consist of three templates including down, right, left direction. From the result, the threshold value by 25 is the best result because can be clustered left and right hand correctly. There is three distance for use in threshold testing of DBSCAN method. The right and left hand will search about each median. The clustering method using DBSCAN (Density-based spatial clustering of applications with noise) clustering, which can cluster automatically and efficiently than another method. Firstly, in-game need two hands to generate or move puppet so need clustering method for cluster right hand and left hand. The puppet game using hand gesture tracking and recognition for playing. The performance still using traditional method which person can play just expert and must be brought many puppets for performance. One of the popular game is puppet performance until now still available, especially in the sacred event. Indonesia has many cultures on each island including language, games, food, and another thing.
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